Striving for DMA adherence, Apple shifts its focus to operations
There are numerous subtleties in the guidelines that may be relevant to you or your enterprise, but the fundamental result is that most developers will experience reduced costs and developers of complimentary applications will persist in paying nothing a
There are numerous subtleties in the guidelines that may be relevant to you or your enterprise, but the fundamental result is that most developers will experience reduced costs and developers of complimentary applications will persist in paying nothing at all. Paid-for applications with under 1 million downloads (which constitutes the majority) will only incur a 5% Store Services Fee, or 7% for developers who opt to remain within the App Store domain.
What constitutes a reasonable amount?
Despite the intricate nature of the situation, it appears rational to assume that Apple’s disputes with regulators will eventually revolve around determining the appropriate fee for entry into its ecosystem. After all, universally recognized and utilized computing platforms do not materialize on their own; they are the culmination of decades of labor, financial commitment, and dedication which deserve recompense. Otherwise, why bother striving?
Apple’s most vocal critic, Epic CEO Tim Sweeney, disagrees with this perspective, contending that Apple’s maximum 15% fee is an “illegitimate extraneous charge.” However, within that argument, it’s challenging to identify any appreciation for the value that Apple’s platforms deliver. It seems improbable that Sweeney fails to grasp this inherent value. After all, Epic levies a fee of 5% of revenue from application developers who use Unreal Engine after the initial $1 million. Is that deemed an “extraneous charge”?
